AddedTeam roles for admins, moderators and contributors. Each role has its own badge.
AddedA public team page at lunacore.dev/team that lists everyone with a role and what each role can do.
AddedSign in with GitHub as an option alongside Discord. You can connect or disconnect either one in Settings.
AddedThe ability for contributors to triage reports and aim them at a planned version.
AddedAdmins can close reports as fixed, not planned or duplicate. Moderators can hide comments.
AddedReports are mirrored to their project's GitHub repo. Comments, edits and deletions sync both ways.
AddedEach report shows whether its GitHub issue is synced. Report lists mark reports that have a linked GitHub issue.
AddedLunaAI closes a new report as a duplicate only when it is sure the problem is the same. It copies anything new in the report onto the existing one.
AddedComments can link to other reports.
AddedLunaAI checks the commit messages of every pull request and suggests a corrected message.
AddedLunaAI reviews changelog notes before they are published.
AddedAn admin studio for releases, updates, reports and the team.
AddedPlanned versions as drafts that collect notes, the file and requirements. They ship together when released.
Added/kick and /timeout on Discord for admins and moderators. Discord roles follow website roles.
AddedContributor guidelines at lunacore.dev/guidelines/contributing.md.
AddedThe contributor agreement at lunacore.dev/legal/cla.md and the branding policy at lunacore.dev/legal/branding.md.
AddedEncrypted daily backups of the database.
ChangedAPI and AI limits to follow four tiers: guest, member, team and admin.
ChangedHow IPv6 guests are counted, per /64 network. One home now counts as one guest.
ChangedA release or changelog entry can be corrected or deleted only in its first 7 days. After that it is locked for good.
ChangedThe account log to show eight entries per page.
ChangedThe link preview images for LunaCore and LunaNPC.
FixedA file attached to a planned version could be downloaded before the version was released.
FixedLong names and long text wrap instead of running out of their boxes.
FixedComments now have the same 8000 character limit on the website and GitHub.
RemovedThe ability to file and discuss reports on Discord. Bugs and ideas go to lunacore.dev/reports or GitHub.
AddedTools, starting with Coords from screenshots: describe which way block textures face and get back where the screenshots were taken, with a confidence for every answer (API only for now)
AddedA fair queue for heavy tool jobs, so someone queueing many jobs only delays their own
ChangedThe API to queue requests over the short-term limits instead of refusing them, so scripts no longer need retry loops
FixedA burst of simultaneous API requests getting past the rate limits
AddedPatrol job: placed NPCs walk a saved route in a loop, back and forth or in random order, and pick up at the nearest point after a fight.
AddedRoute Creator stick: click the ground to place up to 50 points, then sneak-click to name the route. Its menu edits routes, and one route can serve many NPCs.
AddedBodyguard job: guards chosen players, alliances or NPCs, or whoever hires it with a right-click. It stays close and fights anyone who hurts its protectee.
AddedBodyguard rules for retreating, teleporting to catch up (also across dimensions), protecting a player through respawn, and what to do when it gives up.
AddedBodyguard friendly fire switch, so the ones it guards can't hurt it by accident.
AddedBodyguards can be hired through new dialog actions and /lunanpc bodyguard assign|dismiss|order. The hirer can tell it to follow, stay, go home or leave.
AddedChunk Loader trait: keeps the chunks around the NPC loaded, so patrols and bodyguards keep going with no player nearby.
AddedDownload Skin in the Model picker: download a player's skin once by name or URL, and everyone sees it. It is saved with the world, so later skin changes never affect it.
AddedSkin Settings for downloaded skins: rename, switch between classic and slim arms, or delete.
AddedEdit access per NPC on the General tab: API only, in-game only, or both. API-only NPCs show a lock in the NPC lists.
AddedFixed accuracy slider that sets how accurate every shot is (0–100%) when dynamic accuracy is off.
AddedTarget In Sight value for advanced combat conditions, so attacks can stop firing through walls.
AddedSpears are carried in the charge pose while running and play their vanilla sounds, with vanilla's charge bonus when gear affects stats.
AddedMore models can hold items or wear heads, skulls and blocks, and the Inventory tab only enables the slots a model can show. (Suggested By @daekthielen)
AddedThe Manage Permissions log shows player heads and records skin downloads, edits and deletes.
AddedOps get a red chat warning when a saved NPC's setup can't work as configured.
AddedSetup warnings for patrol, bodyguard, Chunk Loader and spawn-area rules, such as a patrol without a route.
AddedAPI: RouteRegistry, NpcRoute, NpcPatrolSubType, NpcBodyguardSettings and patrol and bodyguard controls on NpcInstance, with the onPatrolPointReached, onBodyguardLocked and onBodyguardReleased events.
AddedAPI: LunaNpcApi.skins(server) with SkinRegistry to manage downloaded skins.
AddedAPI: NpcEditAccess with editAccess() / setEditAccess on NpcDefinition. Changes the access forbids throw IllegalStateException.
AddedAPI: AllianceRegistry.setMatchAllPlayers and setFriendlyFire.
FixedNPCs stuck chasing an unreachable target ignored players hitting them.
FixedMelee attacks landed through walls.
FixedMelee NPCs got stuck below their target or walked back into pits instead of going around.
FixedWide NPCs needed gaps one block wider than their body.
FixedNPCs knocked off their route kept pushing at the missed ledge instead of finding a new way.
FixedNPCs that gave up on a target never chased it again while it stayed in view.
FixedLeft-clicking an item slot in a menu cleared it instead of opening it.
FixedNPCs routing around a wall kept turning back and edged slowly along it.
FixedNPCs hopped constantly when brushing past walls, slowing them to a crawl.
FixedFast NPCs circled around corners and obstacles instead of rounding them.
FixedAlliance changes made through the API didn't reach connected players right away.
ChangedLunaNPC now runs on Minecraft 26.3.
ChangedAttack speeds faster than 0.5s now really hit that fast, and a new speed applies on the next attack.
ChangedCrossbows stay raised and reload right after each shot like a pillager, and bows stay drawn for the whole fight.
ChangedNPCs no longer flip weapons at the boundary between close and long range.
ChangedArmed illagers use their vanilla weapon poses.
ChangedThe Main Hand and Ranged Weapon slots now explain what they do.
ChangedItems that don't fit in a full inventory drop at the player's feet instead of toward the NPC.
ChangedAPI: NpcRegistry.create and getOrCreate now take an NpcEditAccess; pass NpcEditAccess.SHARED to keep the old behavior.
ChangedAPI: NpcJobSettings, NpcTraitsSettings and NpcProjectileSettings have new components, so direct constructor calls need updating. The with… methods are unaffected.